Life At A Mobile Video Game Start-Up Company
K has been working as a remote contractor at the new company for a couple months now, and it's interesting to see the differences between developing a console game at a large studio (what he's used to) versus a mobile game at a start-up (where he is now). On one hand, because his core team only consists of ten people, his input is immediately heard and theoretically has more weight. On the other hand, the company feels like it's constantly putting out fires, rushing from one emergency deadline to another. So here are some interesting insights into what it's like to work at a brand-new studio making its first mobile app game. 1) Live/Paid Beta Phase Currently, the game has been in development for a year, and they hope to make it pretty solid by 2015. However, even though it's not entirely complete, management decided to push it live on the iTunes store anyway. Why not? The game can start making money now, the developers can work on feedback from early users, a...